﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ServerData
{
    public int grounpInside;
    public Dictionary<string, Server> servers = new Dictionary<string, Server>();
}

public class Server
{
    public int id;
    public string name;
    public bool isNew;
    public int serverState;//0 无,1:流畅,2:繁忙,3:火爆,4:维护

    public Server(int id, string name, bool isNew, int serverState)
    {
        this.id = id;
        this.name = name;
        this.isNew = isNew;
        this.serverState = serverState;
    }

    public Server()
    {
    }
}
